Contents
Getting Started
Installation of Sandbox
Restoring CryENGINE2 Default Settings
Basics
Interaction
Editor Interface Overview
Interacting with windows and toolbars
Navigating in the Viewports
Object Placement and Modification
Tutorials
Level Cookbook
Level Setup
How to Create a New Map
Environment Setup
How to Modify Terrain
How to Paint a Terrain
How to Use the Vegetation Tool
How to Create a Simple Voxel Object
How to Use Essential Road Tool Functions
How to Use Essential River Tool Functions
How to Set Up a Zero G Level
Set up objects
How to Create Simple Structures with Solids
Gameplay Setup
How to Set Up the Basic Game Logic
How to Set Up a Simple AI in Flow Graph
How to Set Up an AI with More Advanced Behaviour
How to Set Up Equipment Packs
How to Set Up a Mission Objective
Effects
How to Place Decals into the Editor
How to Place your Team Logo as a Decal on a Wall
How to Create a Simple Particle Effect - Part 1
How to add more details to a Particle Effect
How to Set Up a Frozen Level
Multiplayer
How to Set Up an Instant Action Multiplayer Level
How to Set Up a PowerStruggle Multiplayer Level.
Preparation for the game
How to Export your Level and Play it Pure Game Mode
How to get your Multiplayer Map Listed In-game
Set up a Mod in Sandbox2
Advanced Tutorials
Environment Setup
How to setup weather effects
Animation
Basic Trackview Tutorial
Facial Editor Tutorial
Effects
How to create minimaps
Making Full Screen Effect with Flow Graph
Gameplay
Small Alien Setup
Working With Prefabs
Other
Demo Recording
Capturing Video and Audio
References
Scene Elements
Entities
Boids
Doors
Elevator
Environment
Items
Ladders
Lights
Multiplayer
Particle Effect
Render Entities Reference
Cloud Entity
Flash Entity Reference
Fog Entity Reference
Fog Volume Entity Reference
Lightning Entity Reference
ViewDist Entity Reference
Volume Object Entity
Trigger
Vehicles
Animation
The Animation Graph
Facial Editor
FacialEditorRef
Facial Editor Use
Facial Editor Menus and Options
Track View Editor
Material and Effect
Material Editor Reference
Particle Editor Reference
TerrainAmbientOcclusionIntro
Time of Day Window Reference
User Interface
Main Menu Reference
File Menu
Edit Menu
Modify Menu
Display Menu
Config Spec Menu
Group Menu
Prefabs Menu
Brush Menu
Mission Menu
Terrain Menu
Terrain Editing Window
Terrain Layers Editor
Terrain Lighting Window
Sound Menu
Game Menu
AI Triangulation
Clouds Menu
Tools Menu
View Menu
Rollup Bar Reference
Objects Tab
Area
AI
AI Anchor
AI Navigation Modifier
AI Path
AI Point
AI Reinforcement Spot
AI Shape
AI Smart Object
AI Tagpoint
Forbidden Area
Forbidden Boundary
Entity
Others
Camera Shake Entity
Camera Source Entity
Camera Target Entity
Clone Factory Entity
Comment
Hazard Entity
Mission Objective Entity
Misc
Cloud Volume Tool Reference
Decal Tool Reference
Distance Cloud Tool Reference
Gravity Volume Reference
River Tool Reference
Road Tool Reference
Rope Tool Reference
Voxel Object Reference
Terrain Tab
Edit Vegetation
Environment Settings
Holes Tool
Minimap
Move Area
Paint Layers
Terrain Modifiy
Voxel Painter Reference
Layers Tab
RollUp Bar Layers
Frequently Used Object Parameters
Miscellaneous Parameters
Entity Parameters
Material Layers
Shape Parameters
Miscellaneous Entity Parameters
Entity Links
Entity Events
Attached Entities
Browser and Object Preview
Scene Organization
Scene Elements
Organizing your Scene
DataBase View
Entity Library
Prefabs Library
Vegetation
The Particle Database
Music
Game Tokens
Reverb Presets Library
Sound Moods
Object Selection Floater
Game Logic Setup
Flow Graph Editor
Flowgraph Editor
Flow-Graph window elements
Flow-Graph node composition
Adding and editing nodes
Creating and editing links
Creating and managing Flow-Graphs
Importing/Exporting
Flowgraph node reference
Entity Nodes
Game Nodes
Image Nodes
HUD Nodes
Manual Change Log
Copyright © 2008 Crytek GmbH. All rights reserved.
Contents
|
Index
|
Home