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Items

 

What are the item entities?

The item entities are weapon and equipment objects that the player or enemy can pickup and use. 

They are based on game scripts and in order to add more items, you need to write new scripts. 

NOTE: The pictures below do only illustrate the default scripts in Crysis. Your list might look different, depending on your script changes. 

The item entities can be found in RollupBar > Entity 


 

Entity Properties

Item

 


HitPoints: Specifies the hitpoints of the object 

initialSetup: Specifies initial setup perameters 

Mounted: Specifies if a gun is mounted 

Physics: Specifies if physics is applied to the object 

Pickable: Specifies if the object can be picked up 

SmartObjectClass: Specifies the smart object type of the object 

Useable: Specifies if the object is usable 

Respawn: Specifies if the object will respawn once destroyed 

Timer: Specifies the time the object takes to respawn 

Unique: Specifies if the object is unique Other Item Entity Parameters 

Click here for the Miscellaneous Parameters reference guide, here for the Material Layers guide, here for the Miscellaneous Entity Parameters guide, here for the Entity Links guide and here for the Entity Events guide. 

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