Sandbox 2 Manual
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Environment

Environment

 

What are the Environment Entities?

The Environment Entities are used to create environmental effect such as tornados or earthquake effects within the level. 

The Environment Entities can be found in Rollup Bar under Enity 


Entity Properties

 

Tornado


AttractionImpulse: Specifies the attraction impulse. 

CloudHeight: Specifies the height of the cloud above the tornado 

FunnelEffect: Here a particle effect can be specified. 

Radius: The influence radius of the tornado. 

SpinImpulse: Specifies he spin speed that effects objects that are close to the tornado 

UpImpulse: Specifies the pushing up speed that effects objects that are close to the tornado 

WanderSpeed: The tornadoes moving speed can be specified here. 

Shake


Radius: Specifies the radius around the entity in which the shake effect should happen 

Shake: Specifies the amount of shaking Other Environment Entity Parameters 

Click here for the Miscellaneous Parameters reference guide, here for the Material Layers guide, here for the Miscellaneous Entity Parameters guide, here for the Entity Links guide and here for the Entity Events guide. 

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