The presets can be accessed through a Reverb Volume Entity (see the tutorial here).

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Add Preset |
Adds a new Reverb Preset |
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Remove Preset |
Removes the selected Reverb Preset |
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Preview Preset |
Plays a sample sound (Editor/Sounds/) with current preset reverb settings (see s_mpegcompression) |
You can access the parameters for a Reverb Preset by clicking on it.
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nEnvironment |
(-1 / 25 / -1) Sets all listener properties by preset. -1 = OFF. |
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fEnvSize |
(1.0 / 100.0 / 7.5 in m) Environment size |
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fEnvDiffusion |
(0.0 / 1.0 / 1.0) Environment diffusion |
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nRoom |
(-10000 / 0 / -1000 in mB) Room effect level for both early reflections and late reverberation (at mid frequencies) |
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nRoomHF |
(-10000 / 0 / -100 in mB) Relative room effect level at high frequencies |
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nRoomLF |
(-10000 / 0 / 0 in mB) Relative room effect level at low frequencies |
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fDecayTime |
(0.1 / 20.0 / 1.49 in sec) Reverberation decay time at mid frequencies |
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fDecayHFRatio |
(0.1 / 2.0 / 0.83) High-frequency to mid-frequency decay time ratio |
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fDecayLFRatio |
(0.1 / 2.0 / 1.0) Low-frequency to mid-frequency decay time ratio |
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nReflections |
(-10000 / 1000 / -2602 in mB) Early reflections level relative to room effect |
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fReflectionsDelay |
(0.0 / 0.3 / 0.007 in sec) Initial reflection delay time |
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fReflectionsPan |
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x |
X-axis component of early reflections panning vector |
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y |
Y-axis component of early reflections panning vector |
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z |
Z-axis component of early reflections panning vector |
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nReverb |
(-10000 / 2000 / 200 in mB) Late reverberation level relative to room effect |
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fReverbDelay |
(0.0 / 0.1 / 0.011 in sec) Late reverberation delay time relative to initial reflection |
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fReverbPan |
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x |
X-axis component of late reverberation panning vector |
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y |
X-axis component of late reverberation panning vector |
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z |
X-axis component of late reverberation panning vector |
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fEchoTime |
(0.075 / 0.25 / 0.25 in sec) Echo time |
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fEchoDepth |
(0.0 / 1.0 / 0.0) Echo depth |
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fModulationTime |
(0.04 / 4.0 / 0.25 in sec) Modulation time |
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fModulationDepth |
(0.0 / 1.0 / 0.0) Modulation depth |
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fAirAbsorptionHF |
(-100 / 0.0 / -5.0 in mB) Change in level per meter at high frequencies |
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fHFReference |
(1000.0 / 20000 / 5000.0 in Hz) Reference high frequency |
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fLFReference |
(20.0 / 1000.0 / 250.0 in Hz) Reference low frequency |
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fRoomRolloffFactor |
(0.0 / 10.0 / 0.0) Like rolloffscale in System::set3DSettings but for reverb room size effect |
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fDiffusion |
(0.0 / 100.0 / 100.0) Value that controls the echo density in the late reverberation decay |
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fDensity |
(0.0 / 100.0 / 100.0) Value that controls the modal density in the late reverberation decay |
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nFlags |
Modifies the behavior of above properties, do not change this |
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sTailName |
Used to specify a special gunshot tail name for that reverb. Currently disabled |