The presets can be accessed through a Reverb Volume Entity (see the tutorial here).
Add Preset |
Adds a new Reverb Preset |
Remove Preset |
Removes the selected Reverb Preset |
Preview Preset |
Plays a sample sound (Editor/Sounds/) with current preset reverb settings (see s_mpegcompression) |
You can access the parameters for a Reverb Preset by clicking on it.
nEnvironment |
(-1 / 25 / -1) Sets all listener properties by preset. -1 = OFF. |
fEnvSize |
(1.0 / 100.0 / 7.5 in m) Environment size |
fEnvDiffusion |
(0.0 / 1.0 / 1.0) Environment diffusion |
nRoom |
(-10000 / 0 / -1000 in mB) Room effect level for both early reflections and late reverberation (at mid frequencies) |
nRoomHF |
(-10000 / 0 / -100 in mB) Relative room effect level at high frequencies |
nRoomLF |
(-10000 / 0 / 0 in mB) Relative room effect level at low frequencies |
fDecayTime |
(0.1 / 20.0 / 1.49 in sec) Reverberation decay time at mid frequencies |
fDecayHFRatio |
(0.1 / 2.0 / 0.83) High-frequency to mid-frequency decay time ratio |
fDecayLFRatio |
(0.1 / 2.0 / 1.0) Low-frequency to mid-frequency decay time ratio |
nReflections |
(-10000 / 1000 / -2602 in mB) Early reflections level relative to room effect |
fReflectionsDelay |
(0.0 / 0.3 / 0.007 in sec) Initial reflection delay time |
fReflectionsPan |
|
x |
X-axis component of early reflections panning vector |
y |
Y-axis component of early reflections panning vector |
z |
Z-axis component of early reflections panning vector |
nReverb |
(-10000 / 2000 / 200 in mB) Late reverberation level relative to room effect |
fReverbDelay |
(0.0 / 0.1 / 0.011 in sec) Late reverberation delay time relative to initial reflection |
fReverbPan |
|
x |
X-axis component of late reverberation panning vector |
y |
X-axis component of late reverberation panning vector |
z |
X-axis component of late reverberation panning vector |
fEchoTime |
(0.075 / 0.25 / 0.25 in sec) Echo time |
fEchoDepth |
(0.0 / 1.0 / 0.0) Echo depth |
fModulationTime |
(0.04 / 4.0 / 0.25 in sec) Modulation time |
fModulationDepth |
(0.0 / 1.0 / 0.0) Modulation depth |
fAirAbsorptionHF |
(-100 / 0.0 / -5.0 in mB) Change in level per meter at high frequencies |
fHFReference |
(1000.0 / 20000 / 5000.0 in Hz) Reference high frequency |
fLFReference |
(20.0 / 1000.0 / 250.0 in Hz) Reference low frequency |
fRoomRolloffFactor |
(0.0 / 10.0 / 0.0) Like rolloffscale in System::set3DSettings but for reverb room size effect |
fDiffusion |
(0.0 / 100.0 / 100.0) Value that controls the echo density in the late reverberation decay |
fDensity |
(0.0 / 100.0 / 100.0) Value that controls the modal density in the late reverberation decay |
nFlags |
Modifies the behavior of above properties, do not change this |
sTailName |
Used to specify a special gunshot tail name for that reverb. Currently disabled |