It can be found under RollUpBar > Terrain > Voxel Painter
For information on Voxel Objects, please refer to our Voxel Object Reference
Create
The default brush. Press the left mouse button to create additional geometry above the surface of your voxel.
Subtract
Carves the shape of your brush into your voxel when you have the left mouse button pressed, used to create caves and indents.
Blur
Will smooth out hard geometry edges on the spot where you paint.
Material
Use this brush type to paint with the material selected in the surface type box below. Please note, this only applies a material, and not detail texture or coloration. Please apply these to your terrain before you place your voxel.
Copy Terrain
Restores the original terrain that you copied into your voxel with the at the point where the
Normal terrain, directly copied into voxel
Voxel Terrain, raised and changed using the voxel painter.
Voxel Terrain, with a section of the original terrain heightmap data re-painted into the voxel.
Radius
Changes the how big the radius of your brush is, in meters.
Align to Plane
Toggles the alignment plane. The alignment plane is a flat object which can be manipulated and "drawn on" using the regular voxel brushes.
Allows you to set the position of the alignment plan, using the normal object positional manipulators.
Moves the alignment plane to the mouse pointer. Left click to place it down in position.
Plane Size
Allows you to adjust the size of the plane, setting the length of an edge of the plane in meters.
Here you can choose one of the surface types that you want to paint on the voxel walls and floors (make sure you select just like cliffs materials with 3 slots)
A tutorial on setting up terrain layers can be found here
Update physics
Updates the physics of the voxel in realtime. Disabling this will cause the painting process to only apply to the existing physics of the voxel. Anything new that is painted will not automatically be physicalised. This can be useful for gaining fine control when painting on your voxel object. Enabling this again and painting will update the physics of the voxel.
Simplify mesh
Optimizes the voxel mesh, removing any unnecessary polygons.