Sandbox 2 Manual
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Display Menu

Display Menu

 


 

Overview

 

The Display menu enables the user to toggle display features which will aid in level design and entity placement and manipulation. Other commands such as Remember/Goto Location and viewport navigation speed can also be accessed from the Display menu. 

Display Menu Commands

 

 

Wireframe

 

Enables the Wireframe mode (F3). 

Sketch Mode

 

This option turns on the Sketch mode, it turns off almost all rendering features so editing AI or other non visual parts of the game can be done quicker. 

Snap to Grid

 

This locks an objects movement or rotation to a predefined grid (G). 

Snap Angle

 

Restricts the rotation of an object to predefined angle steps, i.e. 15, 30, 45, 60... degrees 

Grid Settings

 

Use this dialog box to define Grid settings, Angle Snapping values, the sizes of the construction plane and snap markers. 


 

Snap to Grid 
snap the selected object to the grid 
Grid Lines Every x units 
the placement of grid lines measured by units 
Units Per Meter 
defines the size of a unit 
Get Angles from Selected Object 
rotates the grid lines at angles equal to the selected object 
Rotation by X/Y/X 
rotate the required grid line axis by the specified number of degrees 

 

Angle Snap checkbox 
activates/deactivates Angle Snap 
Angel Snap 
sets the angle snapping steps in degrees 

 

The Construction Plane is useful when editing Solids, or moving objects around.

Display 
switches Construction Plane on/off 
Size 
defines the size in meters in all directions from the pivot 

 

The Snap Marker is used for modeling Solids.

Display 
turns Snap Marker on and off 
Size 
changes the size of the Snap Marker 

 

Configure Layout

 

In this window layout of several editor windows that show the gameworld can be configured. Its recommended for best performance to use only 1 window. 


Cycle 2D Viewport

 

This function will change the current view port to the next type (from perspective to top, to front) (CTRL_+TAB). 

Goto Position

 

In this window you can specify a camera postion and then hit “Go to” button to move the current camera to this postion 


Remember Location

 

Using this function allows you to save 10 locations that you later recall using the Goto Location Feature 

This is useful to quickly jump to different predefined places in Sandbox and in Game. 


Goto Location

 

With this function you can quickly jump to pre-defined camera positions 


Change Move Speed

 

Increasing the speed will make the navigation in the editor faster. Decreasing the speed will make the navigation in the editor slower. 


Step Size 

Changing the Step Size to higher values to quickly change between fast and slow movement. 


Switch Camera

 

Default Camera 

The default camera. 

Sequence Camera 

Used when you want to see through the Camera used in a Track View sequence. 

Selected Camera Object 

A camera entity that you have currently selected. 


AVI Recorder

 

Allows you to record the current viewport into an .avi video file. 


Attention: Divx must be installed in order to save video otherwise you get this error message: 


Snow/Hide Helpers

 

Allows you to hide all helper objects or turn them back on (SPACE).

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