Cloud Entity
What is the Cloud Entity??
The cloud entity allows you to place clouds in the level. The cloud definition files (.xml) are built with the cloud tool.
Benefits
Unlike skyboxes 3D clouds can be moving and the player can fly though them.
Properties
MTL:
Shows which material is currently assigned. Consider using a material from the folder Materials/clouds/ as a base and then modify it.
Minimal Spec:
Used for setting as to which hardware configuration the entity is rendered or not.
CloudFile:
Defines which cloud object should be displayed.
Scale:
Specifies how big the cloud should be.
AutoMove:
Defines if the cloud should move or not using the speed property (cloud can also be moved with the track view editor)
FadeDistance:
The Distance in meter when the cloud should fade in when moving from one side of the Space Loop Box to the other.
SpaceLoopBox:
Defines the box in which the cloud moves from one end to the outer (looping)
Speed:
Specifies the speed in x and y direction
Other Cloud Entity Parameters
Click here for the Miscellaneous Parameters reference guide, here for the Material Layers guide, here for the Miscellaneous Entity Parameters guide, here for the Entity Links guide and here for the Entity Events guide.