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Particle Effect

Particle Effect

 

What is the Particle Effect Entity?

The Particle Effect Entity is used to place Particle Effects that are setup in the particle editor in the level. It can be attached to any object using the link feature. Using the flowgraph particles can be turned on and off. Several entities such as the explosion and vehicle entity have already build-in particle spawning support so no need to place an extra effect. 

The particle effect entity can be found in Rollup Bar > Entity 


 

Benefits

The particle effect can be used to place effects such as fire, waterfalls in the level. 

Properties


Active:

 

Turns the effect on or off 

AttachForm:

 

Specifies where it should be attached 

AttachType:

 

Specifies to which surface is the particles spawned from 

CountPerUnit:

 

Max particle count number per surface type selected 

CountScale:

 

Adjustable multiplier for the total amount of particles per emitter 

Particle Effect:

 

Specifies which effect should be rendered. To avoid manually typing in the effect name use the ASSIGN TO SELECTED OBJECTS feature in the database view/particles tab by right clicking on a particle effect and selecting from the pulldown menu ASSIGN TO SELECTED OBJECTS 


Prime:

 

Precalculates the position of particle from the emitter 

PulsePeriod:

 

Specifies retrigger period for the effect 

Scale:

 

Specifies the size of the effect 

SmartObjectClass:

 

Specifies the smart object class 

SpeedScale:

 

Multiplier for all particles in the emitter Other Particle Entity Parameters 

Click here for the Miscellaneous Parameters reference guide, here for the Material Layers guide, here for the Miscellaneous Entity Parameters guide, here for the Entity Links guide and here for the Entity Events guide. 

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