An AI Anchor is an positional point object which can be used to define a specific behavior for an AI with reference to the location of the anchor.
Enabled |
Specifies if this point is turned on or off |
GroupId |
Specifies the AI group that will be able to use this anchor |
Radius |
When set, a radius in meters around the anchor is used, and can serve various purposes dependant on the anchor type (i.e. the AI finds a SNIPER_SPOT within its radius) |
SmartObjectClass |
When set, the anchor is becomes Smart Object, which will interact with other SOs according to SO system rules. |
Note: In general, Smart Objects are a more complex resource for the game engine to process, so where possible, please use AnchorType. Other AI Anchor Parameters
Click here for the Miscellaneous Parameters reference guide, here for the Miscellaneous Entity Parameters guide, here for the Entity Links guide and here for the Entity Events guide.