Vegetation
 
 Properties
 
  Add Vegetation Object
 In the object browser you can choose any object to be placed as vegetation object (objects in natural folder are appropriate) 

 Duplicate
 Allows you to clone the currently selected object 
 Replace
 Exchanges the currently selected object with the one you are going to select in the object browser. 
If you have a category selected the name of the category can be changed. 

 
 Remove
 Removes a vegetation group 
 Hide
 Hides a vegetation group 
 Unhide
 Unhides a vegetation group 
 Hide All
 Hides a all vegetation groups 
 Unhide All 
 Unhides all vegetation groups 

 
 Distribute 
 This function can be used to automatically distribute vegetation objects accross the entire level. Use a higher density than 10 and slope and altitude values that fit the type of distribution you want. E.g. For Palm Trees use an altitude from 5 to 20 meters higher than the current water level… 
 Clean 
 Clears all vegetation data of the currently selected vegetation group 
 Scale 
 Allows you scale all objects by a factor at once in the selected vegetation group. (0.5 makes them half as big and 2 twice as big…) 
 Change Category 
 Allows you move the selected vegetation group to another one. 
 Instances to Category 
 Move the selected vegetation object (in the perspective view) to another vegetation group. 
 Merge 
 Allows you move the selected vegetation group to another one. 
 Import 
 Imports vegetation settings and placement data from a previously saved .veg file. 
 Export 
 Exports all vegetation settings and placement on the map data as a backup so it can be imported later. 

 In the Group Properties Box you have several properties: 
 Size 
 Changes the size of newly placed vegetation objects 
 SizeVar 
 Changes the size variation +/- of newly placed vegetation objects 

 RandomRotation 
 Randomly roatetes objects while painting new vegetation objects. 
 AlignToTerrain 
 Sticks the vegetation object to the ground, so on cliffs they can actually point away from the surface instead of growing straight up. 
 UseTerrainColor 
 Makes the individual object receive the color of the underlying terrain so that it matches better. 
 Bending 
 The Bending value controls the procedural bending deformation of the vegetation objects. It ranges from 0 to 1, 0 meaning no bending effect and 1 meaning the maximum effect. Try 0.8 to get a nice bending effect. This value works globally, for all vegetation objects of this type. 

 Hideable 
 Can be set to hideable so that AI used it as hard cover, or to secondary so that AI used it as soft cover. 
 GrowOnVoxels 
 Make the objects placeable on voxels 
 Pickable 
 Allows the player to pickup the object 
 AIRadius 
 Used to tell the AI how wide the object is 
 Brightness 
 Changes the brightness of the vegetation group 
 Density 
 Adjusts the density, e.g. how close individual objects are near each other while painting new vegetation objects. 
 ElevationMin 
 Limits the minimum height at which you can paint vegetation objects. 
 ElevationMax 
 Limits the maximum height at which you can paint vegetation objects. 
 SlopeMin 
 255 equals 90 deg. With a higher than 0 slope value specified you can no longer place objects at flat grounds. 
 SlopeMax 
 255 equals 90 deg. With a lower than 255 slope max value specified you can no longer place objects on very step areas. 
 CastShadow 
 Turns on the shadow casting for all the objects in the selected group. 
 RecvShadow 
 Turns on the effect that objects can receive shadows. 
 AlphaBlend 
 Turns that alpha blending for textures with alpha channel. 
 SpriteDistRatio 
 Adjusts the distance when the sprite rendering should be enabled. 
 MaxViewDistRatio 
 Adjusts the maximum view distance per vegetation group 
 Material > UseSprites 
 Turns on / off the use of sprite rendering in the distance. 
 MinSpec 
 Makes the group only be rendered at the specified system spec. 
 Layer_Frozen 
 Turns on the frozen layer material settings 
 Layer_Wet 
 Turns on the wet layer material settings 
 Use_OnTerrain_Layers 
 Sets up the vegetation group to be procedurally distributed across the level on the selected surface type with the specified density, slope and altitude parameters.