Vegetation
Properties
Add Vegetation Object
In the object browser you can choose any object to be placed as vegetation object (objects in natural folder are appropriate)
Duplicate
Allows you to clone the currently selected object
Replace
Exchanges the currently selected object with the one you are going to select in the object browser.
If you have a category selected the name of the category can be changed.
Remove
Removes a vegetation group
Hide
Hides a vegetation group
Unhide
Unhides a vegetation group
Hide All
Hides a all vegetation groups
Unhide All
Unhides all vegetation groups
Distribute
This function can be used to automatically distribute vegetation objects accross the entire level. Use a higher density than 10 and slope and altitude values that fit the type of distribution you want. E.g. For Palm Trees use an altitude from 5 to 20 meters higher than the current water level…
Clean
Clears all vegetation data of the currently selected vegetation group
Scale
Allows you scale all objects by a factor at once in the selected vegetation group. (0.5 makes them half as big and 2 twice as big…)
Change Category
Allows you move the selected vegetation group to another one.
Instances to Category
Move the selected vegetation object (in the perspective view) to another vegetation group.
Merge
Allows you move the selected vegetation group to another one.
Import
Imports vegetation settings and placement data from a previously saved .veg file.
Export
Exports all vegetation settings and placement on the map data as a backup so it can be imported later.
In the Group Properties Box you have several properties:
Size
Changes the size of newly placed vegetation objects
SizeVar
Changes the size variation +/- of newly placed vegetation objects
RandomRotation
Randomly roatetes objects while painting new vegetation objects.
AlignToTerrain
Sticks the vegetation object to the ground, so on cliffs they can actually point away from the surface instead of growing straight up.
UseTerrainColor
Makes the individual object receive the color of the underlying terrain so that it matches better.
Bending
The Bending value controls the procedural bending deformation of the vegetation objects. It ranges from 0 to 1, 0 meaning no bending effect and 1 meaning the maximum effect. Try 0.8 to get a nice bending effect. This value works globally, for all vegetation objects of this type.
Hideable
Can be set to hideable so that AI used it as hard cover, or to secondary so that AI used it as soft cover.
GrowOnVoxels
Make the objects placeable on voxels
Pickable
Allows the player to pickup the object
AIRadius
Used to tell the AI how wide the object is
Brightness
Changes the brightness of the vegetation group
Density
Adjusts the density, e.g. how close individual objects are near each other while painting new vegetation objects.
ElevationMin
Limits the minimum height at which you can paint vegetation objects.
ElevationMax
Limits the maximum height at which you can paint vegetation objects.
SlopeMin
255 equals 90 deg. With a higher than 0 slope value specified you can no longer place objects at flat grounds.
SlopeMax
255 equals 90 deg. With a lower than 255 slope max value specified you can no longer place objects on very step areas.
CastShadow
Turns on the shadow casting for all the objects in the selected group.
RecvShadow
Turns on the effect that objects can receive shadows.
AlphaBlend
Turns that alpha blending for textures with alpha channel.
SpriteDistRatio
Adjusts the distance when the sprite rendering should be enabled.
MaxViewDistRatio
Adjusts the maximum view distance per vegetation group
Material > UseSprites
Turns on / off the use of sprite rendering in the distance.
MinSpec
Makes the group only be rendered at the specified system spec.
Layer_Frozen
Turns on the frozen layer material settings
Layer_Wet
Turns on the wet layer material settings
Use_OnTerrain_Layers
Sets up the vegetation group to be procedurally distributed across the level on the selected surface type with the specified density, slope and altitude parameters.