Sandbox 2 Manual
ContentsIndexHome
PreviousUpNext
Terrain Layers Editor

Terrain Layers Editor

In the terrain texture window you can setup materials to be used with the terrain layer painter


File

 


 

Export Layers 

Allows you to export layers together with surface type settings 

Import Layers 

Allows you to import layers together with surface type settings 

Refine Terrain Texture Tiles 

Increase the amount of ground texture sectors and therefore the resolution of the ground texture 

<EMIT </img>  

 

Layer

 


Load Texture 

Lets you load a new color texture for the terrain (these texture should only contain a blurry pattern texture that represents the color of the surface. The detail texture will be later added using the surface type materials… 

Have a look into the textures/terrain folder for a base set of good ground textures. 


 

Export Texture 

This option lets you export the texture in case you don’t have it anymore on harddrive. 

Set Water Level 

In this window the water level (in meters) can be specified. Please note that there can be no negative heightmaps values be used and you want to create underwater landscape its wise use an easy to remember value like 100 for the water level. 


 

Edit Surface Types 

In this window you can setup surface types and assign materials to them. 


Add 

Lets you add another surface type (max. 15 are supported) 

Clone 

Will duplicate the currently selected surface type. 

Deletes 

Rename the currently selected surface type. 

Import 

To import the list of surface types so you can use them in a different level. 

Export 

This option lets you export the list of surface types so you can use them in a different level. 

Pick Selected 

Will assign the material that is currently selected in the material editor to the selected surface type. 

Material Editor 

Opens the material editor window to choose a material that will be assigned to the surface type when you hit the pick selected button. 

 

 

 

In the layers window you can add, delete layers or sort: 


 

In the Static field you can change the layer ID (not recommended as the system automatically searches for a good one) and you can assign to texture layers the appropriate surface types. 


 

Hold 

Stores the value of all layers into memory. 

Fetch 

Restores a previously saved state of layers (you need to have pressed the HOLD button before in order to use this) 

Export Layers 

Allows you to export layers together with surface type settings 

Import Layers 

Import layers together with surface type settings from a previously saved .lyr file

Copyright © 2008 Crytek GmbH. All rights reserved.