The door entities can be found in Rollup Bar > Entity > Doors
Locked |
Is the door locked or not |
DestroyedSubObject: |
Will the sub object part of the door remain |
Health |
Defines the health of the door |
Mass |
Defines the mass of the door |
Model |
Specifies the model of the door |
ModelDestroyed |
Specifies the model of the door once it is destroyed |
ModelSubObject |
Specifies the model of the sub-object of the door |
SmartObjectClass |
Specifies a smart object class for the door |
UsePortal |
Specifies if the door uses portals or not |
Breakage |
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ExplodeImpulse |
Specifies the push back of the explosion should the door explode |
LifeTime |
Specifies the lifetime of the object after it has been destroyed |
SurfaceEffects |
Specifies if surface effects will be used when the object is destroyed |
Destruction |
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Damage |
Specifies how much damage the object does when it explodes |
Decal |
Specifies the decal to use when the object is destroyed |
Effect |
Specifies an destruction effect |
EffectScale |
Specifies the scale of the effect |
Explode |
Creates an explosion effect that can kill people |
Pressure |
How much pressure does the object pleace on surrounding objects when it is destroyed |
Radius |
Specifies the radius of the explosion |
Direction |
Specifies the direction of the explosion in x/y/z |
Limits |
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AutoCloseTime |
Specifies how long the door will take to close |
Damping |
Specifies the damping on the door when it closes (how much it slows down when moving) |
InitialAngle |
Specifies the angle at which the door is initially set up |
IsBreachable |
Specifies if the door can be breached |
MaxBend |
Specifies how far the maximum that the door will bend |
MaxForce |
Specifies how much force can be applied |
OpenFromBack |
Specifies if the door opens from the back |
OpenFromFront |
Specifies if the door opens from the front |
OpeningRange |
Specifies how far the door opens |
Speed |
Specifies how fast the door opens |
UseDistance |
Specifies how far away the door can be used from |
Sound |
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CloseSound |
Specifies the sound used when the door is closed |
LockedSound |
Specifies the sound used when the door is locked |
OpenSound |
Specifies the sound used when the door is opened |
Vulnerability |
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Bullet |
Do bullets affect the door |
Collision |
Does the door have collision |
DamageTreshold |
Specifies the damage required to open the door |
Explosion |
Specifies if an explosion is to be used when the door is damaged |
Melee |
Specifies if the door can be meleed open |
Other |
Specifies if other damage can open the door |
Activate Portal |
Specifies if the door activates a portal |
Locked |
Specifies if the door is locked |
Model |
Specifies which model the door will use |
NoFriendlyFire |
Specifies if friendly fire affects the door |
SmartObjectClass |
Specifies the smart object class of the object |
UseDistance |
Specifies how far away the door can be used from |
Animation |
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Anim_close |
Specifies the animation to use when the door is closed |
Anim_open |
Specifies the animation to use when the door is opened |
Physics |
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Density |
Specifies the density of the door |
Mass |
Specifies the mass of the door |
Physicalize |
Specifies if the door is physicalised |
PushableByPlayers |
Specifies if the door can be pushed by players or not |
RigidBody |
Specifies if the door should use rigid body physics |
Sounds |
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Close |
Specifies the close sound |
Open |
Specifies the open sound |
Activate Portal |
Specifies if the door activates a portal |
Locked |
Specifies if the door is locked |
Model |
Specifies which model the door will use |
SmartObjectClass |
Specifies the smart object class of the object |
SquashPlayer |
Specifies if the door can squash and damage/kill the player |
UseDistance |
Specifies how far away the door can be used from |
Rotation |
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Acceleration |
Specifies how fast the door will accelerate |
Axis |
Specifies about which axis the door will rotate |
FrontAxis |
Specifies the front axis of the door |
Range |
Specifies how far the door will rotate |
RelativeToUser |
Specifies if the door rotates in relation to the user |
Speed |
Specifies the rotation speed of the door |
StopTime |
Specifies how long the door takes to stop |
Slide |
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Acceleration |
Specifies how much the door accelerates when its sliding |
Axis |
Specifies the axis in which the door slides |
Range |
Specifies how far the door will slide |
Speed |
Specifies how fast the door slides |
StopTime |
Specifies how long the door takes to stop |
Sounds |
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Range |
Specifies how far the sound of the door can be heard from |
Sound on Move |
Specifies the sound to use when the door moves |
Sound on Stop |
Specifies the sound to use when the door stops |
Sound on StopClosed |
Specifies the sound to use when the door stops closed |
Volume |
Specifies the volume of the sound used |
Other Door Parameters
Click here for the Miscellaneous Parameters reference guide, here for the Material Layers guide, here for the Miscellaneous Entity Parameters guide, here for the Entity Links guide and here for the Entity Events guide.