The environment settings are a set of global environment settings for the level.
It can be found under RollUpBar > Terrrain > Environment.

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ViewDistanceLowSpec |
The global viewdistance for Low Spec detail mode can be adjusted here. Make sure its far away to avoid clipping errors. |
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LDRGlobalDensMult |
Adjusts the FOG density multiplier for NON HDR rendering to avoid the effect that the fog is less dense in Low Dynamic Range (LDR). |
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ShowTerrainSurface |
Enables/Disables the heightmap |
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SunShadows |
Turns on/off realtime shadows from the sun. |
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CloudShadowTexture |
Specifies which global shadow texture is casted on the entire level. |
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CloudShadowSpeed |
Specifies a speed at which the cloud shadows move |
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MaterialLowSpec |
Specifies which static texture material should be used for low spec. |
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Angle |
Rotates the skybox around this angle. |
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Streching |
Streaches the skybox texture, so that the seam at the horizon is less noticable. |
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FogColor |
Allows you to adjusts the underwater fog color RGB values |
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FogColorMultiplier |
Sets up how bright the underwater fog color should be |
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FogDensity |
Changes the density of the fog. |
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WindSpeed |
Sets up the speed at which the wind affecting the waves is blowing. |
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WaveSpeed |
Sets up the speed at which the waves are travelling. |
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WaveAmount |
Adjusts the amount of waves. |
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WaveSize |
Changes how high the waves are in meters. |
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Longitude |
Changes the longitude of the moon position |
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Size |
Adjusts the size of the moon image; the number is used as a multiplier for the original size |
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Texture |
Changes the image used for the moon. |