The environment settings are a set of global environment settings for the level.
It can be found under RollUpBar > Terrrain > Environment.
ViewDistanceLowSpec |
The global viewdistance for Low Spec detail mode can be adjusted here. Make sure its far away to avoid clipping errors. |
LDRGlobalDensMult |
Adjusts the FOG density multiplier for NON HDR rendering to avoid the effect that the fog is less dense in Low Dynamic Range (LDR). |
ShowTerrainSurface |
Enables/Disables the heightmap |
SunShadows |
Turns on/off realtime shadows from the sun. |
CloudShadowTexture |
Specifies which global shadow texture is casted on the entire level. |
CloudShadowSpeed |
Specifies a speed at which the cloud shadows move |
MaterialLowSpec |
Specifies which static texture material should be used for low spec. |
Angle |
Rotates the skybox around this angle. |
Streching |
Streaches the skybox texture, so that the seam at the horizon is less noticable. |
FogColor |
Allows you to adjusts the underwater fog color RGB values |
FogColorMultiplier |
Sets up how bright the underwater fog color should be |
FogDensity |
Changes the density of the fog. |
WindSpeed |
Sets up the speed at which the wind affecting the waves is blowing. |
WaveSpeed |
Sets up the speed at which the waves are travelling. |
WaveAmount |
Adjusts the amount of waves. |
WaveSize |
Changes how high the waves are in meters. |
Longitude |
Changes the longitude of the moon position |
Size |
Adjusts the size of the moon image; the number is used as a multiplier for the original size |
Texture |
Changes the image used for the moon. |