Sandbox 2 Manual
ContentsIndexHome
PreviousUpNext
Hazard Entity

Hazard Entity

 

What is a Hazard Entity?

The hazard entity deals damage to entities entering any areas that are linked to it . The damage recieved by entities is dealt per second and can be set up in the properties. The hazard entity is used by linking areas to it that will trigger the damage when entered, similar to an area trigger. Additionally a damage type can be set in the properties which determines the kind of screen effect the player will get when entering the area of the hazard entity. The damage type determines what kind of post processing effect will be applied on the screen. If the damage type is set to frost for example the screen will slowly start to freeze while the player is taking damage. There are three damage types currently: frost, fire and electricity.  

The hazard entity is set up the same way as an area trigger: Create an area shape and pick the hazard entity as a target. 


Properties

 


Entity Properties

 

Damage

 

HazardType 
Sets the damage type of the entity (None, Frost, Fire, Electricity). 
OnlyPlayer 
When set, this object will only affect the player, and not other objects. 
SuitMultipliers 
Allows the hazard entity to do different proportions of damage depending on the player's active suit mode (Crysis only). 

Other Hazard Entity Parameters 

Click here for the Miscellaneous Parameters reference guide, here for the Material Layers guide, here for the Miscellaneous Entity Parameters guide, here for the Entity Links guide and here for the Entity Events guide.

Copyright © 2008 Crytek GmbH. All rights reserved.