The File menu includes commands related to the handling of files such as open and save level file, change mod file, show log file and a list of recently loaded levels.
Creates a new level. You need to specify a level name and choose if the level should have a heightmap (Use Terrain) or not.
The default heightmap is 2 by 2 kilometers big.
Meters Per Unit represents the distance between two verticals (lying on a perpendicular grid) in meters. Adjusting the Meters Per Unit will change the size of the heightmap. Changing the Meters Per Unit to 1 will make the terrain more detailed and changing to a higher value will make the terrain less detailed allowing you to create a bigger level with the same base heightmap resolution. The default setting of 2 means that the distance between two vertices every 2 meters there is a new point:
Opens an existing level (CTRL+O).
Saves the level.
Saves the level under a different name.
Changes to a different game MOD.
Exports the level data to the level.pak file so the level can be played in real game mode (.exe) (CTRL+E).
Generates the surface texture in a compressed format so changes done by the terrain painter will be visible in game mode. Use the following settings for best visual look:
Saves all assets that are used in the level to a folder.
No longer used.
Saves the selected geometry to an .obj file.
Modify connection settings to a Visual Source Safe (VSS) database.
Shows the log file containing all text that was printed in the console.
Quits the editor prompting the user to save before exiting.