Sandbox 2 Manual
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Edit Menu

Edit Menu

 


Overview

 

The Edit menu contains commands related to object manipulation and selection. 

Edit Menu Commands

 

 

Undo

 

Undos the users last action (CTRL+Z). 

Redo

 

Redos the users last action (CTRL+SHIFT+Z). 

Delete

 

Deletes the selected objects, when you press the yes button on the confirmation window (DELETE): 


Clone

 

Duplicates the selected object (CTRL+C). 

Hide Selection

 

Hides the selected object (H). 

Unhide All

 

Unhides all hidden objects. (CTRL+H). 

Freeze Selection

 

Freezes the selected objects so they can no longer be moved or selected (F). 

Unfreeze All

 

Unfreezes all frozen objects (CTRL+F). 

Hold

 

Hold (save) the current state (CTRL+ALT+H). 

Fetch

 

Fetch (restore) the saved state (CTRL+ALT+F). 

Select All

 

Selects all visible, non-frozen objects. 

Select None

 

Deselects objects currently selected. 

Select Invert

 

Inverts the selection, so object currently not selected be come selected and objects currently selected become deselected. 

Select Object(s)

 

This will brings up the Select Objects window in which you can select objects by double-clicking their name (CTRL+O). 


 

In the Fast Select text box at the bottom of the list pane you can filter the list by entering letters and numbers. For example all objects containing the number “1” in their name 


 

To sort the entire list alphabetically click the Name heading at the top-left of the list pane, to sort by type click the Type heading, by Layer click the Layer heading,by material click the Material heading and by smart object click the Smart Object heading. 


 

On the right side of the window there are several selection methods: 

Select 

Same as double click on the objects name will select the object highlighted in the list view. 

Select All 

Selects all objects in the list view. 

Select None 

Will deselect all objects currently selected. 

Invert Selection 

Invert the selection, so object currently not selected be come selected and objects currently selected become deselected. 


 

You can also filter the list to only display certain types of objects, for example to display only groups you need to disable all the others (entities, brushes…) in the List Types pane. 


 

Display List 

Can be changed from visible to hidden or frozen. 

Hide Selected 

Will hide all currently selected objects. 

Freeze Selected 

Freeze objects so they can no longer be moved or selected. 


 

Auto Select 

If auto select is turned on you need to make only a single mouse click to select them. 

Display as Tree 

Display as Tree will display linked objects in the correct hierarchy. 


 

Last column: 

The last column can be changed from smart object to AI group id. 

Display as Tree 

Filter by allows you to display only group ids or smart objects with the numbers or letters specified in this field. 


 

Lock Selection

 

Having an object in lock mode prevents that you can select other objects (CTRL+SPACE). 

Next Selection Mask

 

Selects the next selection mask (masks can be specified in the field with the pull down icon in the editing toolbar: 


To save a new selection mask follow these steps: 

  • Simply select some objects
  • Type in a name in the selection field and press enter
  • Now deselect
  • And press the drop-down menu button
  • Then select the text you just entered
  • Now you should have your objects selected that you had during the time where you saved the mask

 

Sub Object Mode

 


When an object is selected and using the edit mesh function you have the option to select and edit these components of the geometry: 

Vertex 

Enables you to click a corner point of your shape and reshape and resize using the Select and Move tool. 


Edge 

Not used. 

Face & Polygon 

Enables you to click a face of your shape and reshape by using the Select and Move tool. 


Editing Mode

 


Select Mode 

In Selection Mode you can select objects. Use this button to exit other modes such as vegetation placement or terrain editing mode (4). 

Move 

In Move Mode you can move objects around by clicking on the red x axis, blue z axis or green y axis helper and then holding the left mouse button pressed while moving around (1). 


In the Status Bar, at the bottom of the screen there are also absolute coordinates that you can modify in order to change the position of the selected object. 


Rotate 

In Rotate mode you can rotate objects around by clicking on the red x axis, blue z axis or green y axis helper and then holding the left mouse button pressed while moving it (2). 


Scale 

In Scale mode you can scale objects bigger and smaller by clicking on the red x axis, blue z axis or green y axis helper and then holding the left mouse button pressed while moving around. (3


Select Terrain 

When having this mode activated you can hold the left mouse pressed while moving it to another spot. This will create a white rectangle over the terrain surface. Then you can use the Terrain/Save Terrain Block Function to save the terrain geometry as .obj file and edit it in another 3D software (5). 


Constrain

 


Limits the movement to the X (CTRL+3), Y (CTRL+4), Z (CTRL+5) or XY (CTRL+2) Axis or to the surface of the terrain (CTRL+1). 

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