Terrain Ambient Occlusion system controls ammont of ambient light in scene. Classic example - dence forest has less ambient light near the ground becasue most of sky light is stopped by trees. In current implementation occlusion information is stored in textures and effect is applyed to scene in deffered way.
Disabled
Enabled
Ammout of effect is controlable in 'Time of Day' window
Make sure 'Calculate terrain sky accesibility' check box is enabled during terrain texture generation
r_TerrainAO 0 = OFF
r_TerrainAO 7 = ON
r_ShowRenderTarget 11 = visualize ambient occlusion mask (together with SSAO mask)