The Cloud Volume tool allows the creation of cloud definition files (placed in Libs/Clouds/*.xml) that can be later placed using the Entity Render/Cloud.
MTL Shows which cloud material is currently assigned to the cloud volume.
Width |
Defines the width of the Cloud Formation in meters |
Height |
Defines the height of the Cloud Formation in meters |
Length |
Defines the length of the Cloud Formation in meters |
Angle Variations |
Defines limits of randomization in the rotation of the sprites within the cloud. |
Size of Sprites |
Defines the size of the individual sprites within the cloud. |
Size Variation |
Defines the randomization in size of the sprites within the cloud. |
A cloud texture is split up into columns and rows. The number of the rows and columns for each sprite texture needs to be defined in the CloudObject.
When using the default cloud material, the texture cumulus_01.dds (below) is assigned. This texture has 4 rows (0,1,2,4).
Other Cloud Volume Parameters
Click here for the Miscellaneous Parameters reference guide.