When set the object will not be render when inside a visarea.
When set, this object is will cast a shadow.
Multiplies the effect of motion blur on the object.
Defines how far from the current camera position that different Level Of Detail models for the object are used.
Defines how far from the current camera position that the object can be seen.
When set, this object is not shown in pure game mode.
When set, this object will be influenced by any wind setup in your level.