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Frequently Used Object Parameters

Frequently Used Object Parameters

 

The following references generic objects parameters that are frequently used and found within the objects section of the Rollup Bar. 

 

Miscellaneous Parameters

 


 

Entity Parameters

 


 

Material Layers

 


 

Shape Parameters

 


 

Miscellaneous Entity Parameters

 


 

Entity Links

 


 

Entity Events

 


 

Attached Entitiies

 


 

Browser and Object Preview

 


 

Name 
Description 

Miscellaneous Parameters




Overview


The Miscellaneous Parameters pane is where you can adjust some miscellaneous parameters like the name of your object or the currently selected layer. The text box at the top of the pane allows you to enter a new name for your object, the default name given is "ObjectTypeX", in the screen shot: "AIPath1".

The grey box next to the text box opens the color editor window shown below, here you can pick a color by clicking the spectrum or by manually entering levels. You can also pick a color... more 

Entity Parameters



Overview

Modifying the Entity Parameters enables effects such as wind and shadow to be added to an object and also toggle options such as hide object in-game.

Outdoor Only


When set the object will not be render when inside a visarea.

Cast Shadow


When set, this object is will cast a shadow.

Motion Blur Multiplier


Multiplies the effect of motion blur on the object.

LodRatio


Defines how far from the current camera position that different Level Of Detail models for the object are used.... more 

Material Layers



Overview


The Material Layers pane enables you to add visual effects to objects.

Frozen

Setting this to true gives your object a frosty, icy, frozen appearance.

Dynamic Frozen

Dynamic Frozen like the above frozen effect gives your object frosty, icy, frozen appearance but with a slightly different appearance.

Wet

Wet will give your object a wet look with the appearance of water running over the surface.

Cloak

Cloak will give your object a transparent effect.

 

Shape Parameters



Overview

The Shape Parameters pane allows you to edit the visual helper area of effect for an object and create links to other objects in the perspective viewport.

Num Points

Num Points relates to the number of points the shape perspective viewpoint contains.

Edit Shape

Clicking the Edit Shape button turns on the shape editing mode and allows you to edit the selected shape by dragging the required point.

Use Transform Gizmo

When in editing mode, checking the Use Transform Gizmo check box will turn on... more 

Miscellaneous Entity Parameters



Overview

This pane contains parameters related to entity scripting, AI behavior and Flow Graph modification.

Edit Script

Clicking the Edit Script button opens the script editor and allows you to modify the script for the selected entity. The script file location is shown above this and the Reload Script button.

Reload Script

Click the Reload Script to implement any changes made to the script.

Entity Archetype

If the entity is a Archetype Entity, the name of this Archetype Entity will appear on the button and... more 

Entity Links



Overview

The Entity Links pane displays entities linked to the main entity. Creating an entity link is essentially making a dynamic link which can be referenced in LUA script, so for example if you have a Mission Objective entity you can create a link that can be easily referenced in LUA that tracks a given number of entities on the map. Or maybe you have an Explosion Trigger that is linked to multiple entities that when activated will kill all these linked entities.

Pick Target

Click the Pick Target button... more 

Entity Events



Overview

This pane visually represents the script behind certain objects and allows you to edit and the run script. When AI/Physics is enabled you can test the effect of any changes you have made to the Entity script.

Input/Output

Displays a list of executable script commands.

Pick New

Not used.

Mission Handler

Not used.

Remove

Not used.

Send

Once you have chosen an Input/Output event click Send to test and see the effect. For example an Input event called On kill might... more 

Attached Entities



Overview

The Attached Entities pane enables you to create links to other objects in the perspective viewport.
Note:
This pane sometimes appears combined with the Shape Parameters pane but it's functionality remains the same.

Pick

Links a shape to an object, click a shape that you would like to link another object and click the Pick button and finally your desired object. You will visually see the link in the perspective viewport and see the object name in the target window.

Remove

Removes a link between the selected... more 

Browser and Object Preview



Overview

The Browser pane shows the contents of the Game\Objects.pak file and contains objects such as weapons, vehicles and decals. The number of files contained within is listed at the bottom of the pane.

Filter

The Filter text field enables you to display only objects with a selected keyword in the title, enter your keyword and click Reload to filter. The number of files containing the entered keyword will be displayed under the Filter text box.

Object Preview

A preview of your selected object will be... more 
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