An example of a prefab
Now, enter the Prefabs Library by left clicking its tab at the top of the window.
…and type in a new library name.
Make sure you click the Save Library, once you’re done.
Now, select a library, and press the open button. For the purposes of this tutorial, load buildings.xml
Now, you can go into the prefabs library and find Village_House_1. Left click, drag and drop the prefab into your level.
Next, go up to the Prefabs menu, and select Make From Selection
Now, fill in a Group and Name for your new prefab. The prefab will be created in your currently selected library.
Now your prefab has been created and is ready to use in your level.
The name of the prefab, taken from the prefab library.
Object list
A list of all objects within the prefab, alongside their object type.
Subobject info
For the current object selected within the prefab:
Name: The name of the subobject
Class: The main of the subobject (The main class type - for example, entity, brush, ambient volume, light)
Type: The type of the subobject (The sub type - for example, destroyable object, constraint, AI grunt)
Update Prefab
Updates the selected prefab manually with any current edits.
Reload Prefab
Reloads the current prefab from the last saved version in the prefab library.
Pick and Attach
Allows you to add an new object to the selected prefab, by clicking on it
Remove Object
Allows you to remove an object from the selected prefab. Select the object from the Objects List, then click the Remove Object button
Extract Object
Extracts a clone of a single object from the prefab without altering or removing anything from the prefab object itself.
Extract All
Extracts all objects from the prefab without altering the prefab library
Open
Opens the prefab group, allowing you to edit and manipulate objects within it.
Close
Closes the prefab, so internal objects cannot be individually edited