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Lightning Entity Reference

Lightning Entity Reference

 

What is the Lightning Entity??

Lightning entities simulates Lightning effects. 

Benefits

It can be used to simulate lightning effects. 

Properties


Active:

Turns the effect on or off 

Distance:

Specifies how far away from point where the effect was placed the lighting effect should happen. 

DistanceVariation:

Adds a random value to the distance, for example 20 means +-20% if the Distance is set to 100 

RelativeToPlayer:

Sets the effect relative to the player so always with the same distance. 

LightIntensity:

Specifies how bright the light should be. 

LightRadius:

Within this radius objects will be lit 

ParticleEffect:

Specifies the lightning bolt effect. 

ParticleScale:

Sets up the scale of the lightning bolt effect. 

ParticleVariation:

Sets up the scale variation of the lightning bolt effect. 

SkyLightAtten:

Specifies the Sky Light Attenuation

SkyLightColor:

Specifies in which color the skybox will be lit by the lightning effect 

SkyHighlightMultiplier:

Specifies how bright the skybox will be lit by the lightning effect 

SkyHighlightVerticalOffset:

Specifies how bright the skybox will be at the zenith. 

Sound:

Sets up a sound effect that should be played when the effect happens. 

Delay:

Adds a delay to the sound effect. 

DelayVariation:

Adds a random +- value to the delay value of the sound effect. 

LightiningDuration:

Sets the time in sec. how long the effect should last. Other Lightning Entity Parameters 

Click here for the Miscellaneous Parameters reference guide, here for the Material Layers guide, here for the Miscellaneous Entity Parameters guide, here for the Entity Links guide and here for the Entity Events guide. 

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