Trigger
What are the trigger entities?
The trigger entities are used to active events in a level.
The triggers entities can be found in Rollup Bar > Entity
Benefits
The AICheckInBox trigger is used to check if an AI entity is inside a specific area.
The Area Trigger is activated when the player enters an area.
The Cinematic Trigger is used if the player looks at a certain spot.
The Delay Trigger is used to trigger things not at once but a bit later when the player enters or leaves and area.
The Multiple Trigger is used to execute an action when multiple conditions are triggered.
The Proximitry Trigger is used when certain entities enter a box.
AI CheckinBox
DimX
Specifies how big the trigger is (x-axis)
DimY
Specifies how big the trigger is (y-axis)
DimZ
Specifies how big the trigger is (z-axis)
Species
Specifies which species can activate the trigger.
TriggerOnce
Disables the trigger after it has been triggered once.
Other AI Check-in Box Entity Parameters
Click here for the Miscellaneous Parameters reference guide, here for the Material Layers guide, here for the Miscellaneous Entity Parameters guide, here for the Entity Links guide and here for the Entity Events guide.
Area Trigger
First create an area shape then select with the PICK function the area trigger entity.
Enabled
Turns the entity on or off
InvehicleOnly
Sets up that the trigger can only be activated when player is inside vehicle.
OnlyLocalPlayer
Sets the trigger to be only triggerable by the local player entity.
OnlyPlayer
Sets the trigger to be only triggerable by players entities.
ScriptCommand
Executes a script command when the trigger has been activated
Species
Specifies which species can activate the trigger.
TriggerOnce
Disables the trigger after it has been triggered once.
Other Area Trigger Entity Parameters
Click here for the Miscellaneous Parameters reference guide, here for the Material Layers guide, here for the Miscellaneous Entity Parameters guide, here for the Entity Links guide and here for the Entity Events guide.
Cinematic Trigger
CheckTimer If the player looks the trigger for the amount of time specified in this field (specified in seconds) then the trigger is activated.
DimX
Specifies how big the trigger is (x-axis)
DimY
Specifies how big the trigger is (y-axis)
DimZ
Specifies how big the trigger is (z-axis)
MaxDistance
Sets up the maximum distance the trigger can be away in order for it to get triggered when the player looks at it.
Min Distance
Sets up the minimum distance the trigger must be away in order for it to get triggered when the player looks at it.
MinVisibleTime
If the player looks the trigger for the amount of time specified in this field (specified in seconds) then the trigger is activated.
ScriptCommand
Executes a script command when the trigger has been activated
Sequence
Plays the trackview sequence with the name specified in here.
TriggerOnce
Disables the trigger after it has been triggered once.
ZoomMinimum
Sets up the zoom level at which the player must be in order to enable the trigger.
Other Cinematic Entity Parameters
Click here for the Miscellaneous Parameters reference guide, here for the Material Layers guide, here for the Miscellaneous Entity Parameters guide, here for the Entity Links guide and here for the Entity Events guide.
Delay Trigger
Enabled
Turns the entity on or off
PlaySequence
Plays the trackview sequence with the name specified in here.
ReferenceName
Here a reference name for the trigger can be entered.
ScriptCommand
Executes a script command when the trigger has been activated
TriggerOnce
Disables the trigger after it has been triggered once.
Other Delay Trigger Entity Parameters
Click here for the Miscellaneous Parameters reference guide, here for the Material Layers guide, here for the Miscellaneous Entity Parameters guide, here for the Entity Links guide and here for the Entity Events guide.
MultipleTrigger
Enabled
Turns the trigger on or off
NumInputs
Sets up how many inputs the trigger has.
PlaySequence
Plays the trackview sequence with the name specified in here.
ScriptCommand
Executes a script command when the trigger has been activated
Other Multiple Trigger Entity Parameters
Click here for the Miscellaneous Parameters reference guide, here for the Material Layers guide, here for the Miscellaneous Entity Parameters guide, here for the Entity Links guide and here for the Entity Events guide.
Proximity Trigger
ActivateWithUseButton
Specifies if the trigger is activated by pressing use
DimX
Specifies how big the trigger is (x-axis)
DimY
Specifies how big the trigger is (y-axis)
DimZ
Specifies how big the trigger is (z-axis)
Enabled
Specifies if the trigger can be activated or not.
EnterDelay
Sets up a delay (in seconds) before the enter node of the trigger is activated.
ExitDelay
Sets up a delay (in seconds) before the exit node of the trigger is activated.
InvehicleOnly
Sets up that the trigger can only be activated when player is inside vehicle.
KillOnTrigger
Disables the trigger when it has been activated.
OnlyAI
Sets the trigger to be only triggerable by AI entities.
OnlyMyPlayer
Sets the trigger to be only triggerable by the my player entity.
OnlyOneEntity
Sets the trigger to be only triggerable by one entity (first one who triggers it has to leave it in order to be triggerable again)
OnlyPlayer
Sets the trigger to be only triggerable by player entities.
OnlySelectedEntity
Sets the trigger to be only triggerable by the entity with the name specified in this field.
OnlySpecialAI
Sets the trigger to be only triggerable by the special AI entities.
PlaySequence
Plays the trackview sequence with the name specified in here.
ReferenceName
Here a reference name for the trigger can be entered.
ScriptCommand
Executes a script command when the trigger has been activated
TextInstruction
Prints a text on the hud when the trigger has been activated.
TriggerOnce
Disables the trigger after it has been triggered once.
Other Proximity Trigger Entity Parameters
Click here for the Miscellaneous Parameters reference guide, here for the Material Layers guide, here for the Miscellaneous Entity Parameters guide, here for the Entity Links guide and here for the Entity Events guide.