Trigger
 
 What are the trigger entities?
 The trigger entities are used to active events in a level. 
The triggers entities can be found in Rollup Bar > Entity 

 
 Benefits
  The AICheckInBox trigger is used to check if an AI entity is inside a specific area.
 
The Area Trigger is activated when the player enters an area. 
The Cinematic Trigger is used if the player looks at a certain spot. 
The Delay Trigger is used to trigger things not at once but a bit later when the player enters or leaves and area. 
The Multiple Trigger is used to execute an action when multiple conditions are triggered. 
The Proximitry Trigger is used when certain entities enter a box. 
 AI CheckinBox
 
  DimX 
 Specifies how big the trigger is (x-axis) 
 DimY 
 Specifies how big the trigger is (y-axis) 
 DimZ 
 Specifies how big the trigger is (z-axis) 
 Species
 Specifies which species can activate the trigger. 
 TriggerOnce
 Disables the trigger after it has been triggered once. 
Other AI Check-in Box Entity Parameters 
Click here for the Miscellaneous Parameters reference guide, here for the Material Layers guide, here for the Miscellaneous Entity Parameters guide, here for the Entity Links guide and here for the Entity Events guide. 
 
 Area Trigger
 First create an area shape then select with the PICK function the area trigger entity. 

 
 
 Enabled
 Turns the entity on or off 
 InvehicleOnly
 Sets up that the trigger can only be activated when player is inside vehicle. 
 OnlyLocalPlayer
 Sets the trigger to be only triggerable by the local player entity. 
 OnlyPlayer
 Sets the trigger to be only triggerable by players entities. 
 ScriptCommand 
 Executes a script command when the trigger has been activated 
 Species 
 Specifies which species can activate the trigger. 
 TriggerOnce 
 Disables the trigger after it has been triggered once. 
Other Area Trigger Entity Parameters 
Click here for the Miscellaneous Parameters reference guide, here for the Material Layers guide, here for the Miscellaneous Entity Parameters guide, here for the Entity Links guide and here for the Entity Events guide. 
 
 Cinematic Trigger
 

 CheckTimer If the player looks the trigger for the amount of time specified in this field (specified in seconds) then the trigger is activated. 
 DimX 
 Specifies how big the trigger is (x-axis) 
 DimY 
 Specifies how big the trigger is (y-axis) 
 DimZ 
 Specifies how big the trigger is (z-axis) 
 MaxDistance 
 Sets up the maximum distance the trigger can be away in order for it to get triggered when the player looks at it. 
 Min Distance 
 Sets up the minimum distance the trigger must be away in order for it to get triggered when the player looks at it. 
 MinVisibleTime 
 If the player looks the trigger for the amount of time specified in this field (specified in seconds) then the trigger is activated. 
 ScriptCommand 
 Executes a script command when the trigger has been activated 
 Sequence 
 Plays the trackview sequence with the name specified in here. 
 TriggerOnce 
 Disables the trigger after it has been triggered once. 
 ZoomMinimum 
 Sets up the zoom level at which the player must be in order to enable the trigger. 
Other Cinematic Entity Parameters 
Click here for the Miscellaneous Parameters reference guide, here for the Material Layers guide, here for the Miscellaneous Entity Parameters guide, here for the Entity Links guide and here for the Entity Events guide. 
 
 Delay Trigger
 
  Enabled 
 Turns the entity on or off 
 PlaySequence 
 Plays the trackview sequence with the name specified in here. 
 ReferenceName 
 Here a reference name for the trigger can be entered. 
 ScriptCommand 
 Executes a script command when the trigger has been activated 
 TriggerOnce 
 Disables the trigger after it has been triggered once. 
Other Delay Trigger Entity Parameters 
Click here for the Miscellaneous Parameters reference guide, here for the Material Layers guide, here for the Miscellaneous Entity Parameters guide, here for the Entity Links guide and here for the Entity Events guide. 
 
 MultipleTrigger
 

 
 Enabled 
 Turns the trigger on or off 
 NumInputs 
 Sets up how many inputs the trigger has. 
 PlaySequence 
 Plays the trackview sequence with the name specified in here. 
 ScriptCommand 
 Executes a script command when the trigger has been activated 
Other Multiple Trigger Entity Parameters 
Click here for the Miscellaneous Parameters reference guide, here for the Material Layers guide, here for the Miscellaneous Entity Parameters guide, here for the Entity Links guide and here for the Entity Events guide. 
 
 Proximity Trigger
 
  ActivateWithUseButton 
 Specifies if the trigger is activated by pressing use 
 DimX 
 Specifies how big the trigger is (x-axis) 
 DimY 
 Specifies how big the trigger is (y-axis) 
 DimZ 
 Specifies how big the trigger is (z-axis) 
 Enabled 
 Specifies if the trigger can be activated or not. 
 EnterDelay 
 Sets up a delay (in seconds) before the enter node of the trigger is activated. 
 ExitDelay 
 Sets up a delay (in seconds) before the exit node of the trigger is activated. 
 InvehicleOnly 
 Sets up that the trigger can only be activated when player is inside vehicle. 
 KillOnTrigger 
 Disables the trigger when it has been activated. 
 OnlyAI 
 Sets the trigger to be only triggerable by AI entities. 
 OnlyMyPlayer 
 Sets the trigger to be only triggerable by the my player entity. 
 OnlyOneEntity 
 Sets the trigger to be only triggerable by one entity (first one who triggers it has to leave it in order to be triggerable again) 
 OnlyPlayer 
 Sets the trigger to be only triggerable by player entities. 
 OnlySelectedEntity 
 Sets the trigger to be only triggerable by the entity with the name specified in this field. 
 OnlySpecialAI 
 Sets the trigger to be only triggerable by the special AI entities. 
 PlaySequence 
 Plays the trackview sequence with the name specified in here. 
 ReferenceName 
 Here a reference name for the trigger can be entered. 
 ScriptCommand 
 Executes a script command when the trigger has been activated 
 TextInstruction 
 Prints a text on the hud when the trigger has been activated. 
 TriggerOnce 
 Disables the trigger after it has been triggered once. 
Other Proximity Trigger Entity Parameters 
Click here for the Miscellaneous Parameters reference guide, here for the Material Layers guide, here for the Miscellaneous Entity Parameters guide, here for the Entity Links guide and here for the Entity Events guide.