An AI path is an object which can be used to guide your AI along a specific route from point to point in your level.
AI paths can be used to affect all kinds of AI, including air and ground based vehicles.

 
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PathNavType   | 
 
Sets the AI navigation type of the path.   | 
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AnchorType   | 
 
Sets an AI behavior for any AI using the path   | 
| 
 
ValidatePath   | 
 
Used for 3D Volume paths only, checks and displays path validity in the editor   | 
| 
 
Width   | 
 
A default path/shape property. Not used.   | 
| 
 
Height   | 
 
A default path/shape property. Not used.   | 
| 
 
AreaId   | 
 
A default path/shape property. Not used.   | 
| 
 
GroupId   | 
 
Specifies the AI group that will be able to use this path   | 
| 
 
Priority   | 
 
A default path/shape property. Not used.   | 
| 
 
Closed   | 
 
Specifies if the path is a loop or not   | 
| 
 
ObstructRoof   | 
 
A default path/shape property. Not used.   | 
| 
 
ObstructFloor   | 
 
A default path/shape property. Not used.   | 
| 
 
DisplayFilled   | 
 
A default path/shape property. Not used.   | 
Other AI Path Parameters
Click here for the Miscellaneous Parameters reference guide and here for the Shape Parameters guide.