The below image is of the road tool with Materials/Terrain/road/concrete.mtl assigned to it.
The road tool is a spline with a width associated, which projects a material on the terrain.
The road tool can be found in Rollup Bar > Misc
Minimal Spec Used for setting in which hardware configuration the entity is rendered or not, not recommend to be changed for road tool, as road should be rendered on all specs.
BorderWidth |
Only used for the Align Height Map function, this will make a smooth edge on the terrain geometry if the BorderWidth value is higher than the Width value. |
StepSize |
Smaller StepSize will increase the polycount used for the river surface, so for roads with smooth corners you want to use a smaller Size than the default 4. |
ViewDistRadio |
Specifies how far the road entity will be rendered. |
TileLength |
The Length of the Road Texture. Tweak this in combination with StepSize to avoid stretching textures. |
SortPriority |
This setting can be used if you want to have a specific road to be drawn above another road. |
Shape Editing |
Edit button will allow to modify, adding (CTRL click on a line) or deleting (double click on a point) of points on the line of the road shape. |
Width |
Sets the Width of the road per Point |
Align Height Map |
Will modify the terrain geometry based on the shape of the road and its border width parameter. |
Other Road Tool Parameters
Click here for the Miscellaneous Parameters reference guide.